|Group, SEK million||Capitalised development projects||Ongoing projects||Total
|Opening balance, 1 January 2013||502||31||533||19||19||1||572|
|Closing balance, 31 December 2013||522||112||634||19||19||1||673|
|Opening balance, 1 January 2014||522||112||634||19||19||1||673|
|Closing balance, 31 December 2014||674||108||782||19||19||1||821|
|Accumulated amortisation and impairment|
|Opening balance, 1 January 2013||–372||—||–372||—||–18||–1||–391|
|Amortisation for the year||–56||—||–56||—||–1||0||–58|
|Impairment for the year||—||—||—||—||—||—||—|
|Closing balance, 31 December 2013||–428||—||–428||—||–19||–1||–448|
|Opening balance, 1 January 2014||–428||—||–428||—||–19||–1||–448|
|Amortisation for the year||–69||—||–69||—||–0||—||–69|
|Impairment for the year||—||—||—||–19||—||—||–19|
|Closing balance, 31 December 2014||–483||—||–483||–19||–19||–1||–522|
|Carrying amount, 31 December 2013||93||112||205||19||0||0||225|
|Carrying amount, 31 December 2014||191||108||299||0||0||0||299|
The carrying amount of SEK 0 million (19.1) for goodwill pertains to shares acquired in the company Playscan AB, whose operations comprise the development, maintenance and sale of the responsible gaming tool, Playscan. The amount has been impaired in full during the year.
Annual testing is carried out of the Group’s intangible assets when indications exist of a need for impairment. When measuring the value of intangible assets, the recoverable amount is calculated on future estimated cash flows. The estimated cash flows are primarily estimated sales and expenses for each respective asset. The sales assessment has been completed by means of internal analyses of the available market and the market penetration attained for the games and lotteries of the particular assets.
Testing showed that the value for Playscan could not be motivated and the goodwill item of SEK 19.1 million was impaired. No impairment requirement exists for other items, since the recoverable amount exceeds the reported value for all tested cash-generating units by an ample margin. Sensitivity analyses completed show that considerable changes in the cost of capital, for example, do not change this relation.
The cost of capital calculated by the Company takes into account the risk-free interest rate and market risks. In addition to these, there are a number of operationally specific risks for the gaming market. For 2014, the cost of capital was 5.8% (4.9), based on the aforementioned factors.